[⚙️] Grow an Egg
A Roblox experience owned by freaky egg development.
TycoonENegg hatchingfarming simulationoffline progression
[⚙️] Grow an Egg is a tycoon experience created on 2025-04-17. It has recorded 761,299 lifetime visits and 2,600 favorites. The title maintains a 94% like percentage. Currently, zero users are playing. The description highlights features such as offline animal growth, a tutorial, and bug fixes. Weekly updates are scheduled for Saturdays.
Description (written by the developer; not a statement by this register)
[⚙️] New Features! -Tutorial! -Bug fixes and general polishing. -Fixed Money Dupe. -Fixed animals spawning outside of the plot. -Preview of eggs -New money bar -Restock alert -Like System, you now can like other players Area :D ⌛ Your animals grow offline! 🤝 PLAY WITH FRIENDS FOR A BOOST! 🪙 Premium players get extra boosts! (soon) 📅 Weekly Updates Saturday @ 11 AM EST 🎉 HUGE UPDATE AT 3,000 LIKES 🛒 Purchase eggs from the egg salesman! 🥚 Place eggs in your farm! 🪺 Hatch 20 different animals with a total of 100+ variations! 🤑 Sell your animals to the shopkeeper - or flex them at your farm! inspired by Grow a Garden , Grow a Farm , Grow Your Farm , Grow Eggs , and other similar styled games!
Last updated by the developer 30 Dec 2025, 16:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:48 | 94 | no change |
| 14 Aug 2026, 17:45 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.