Sub-Fred's Tower [Midsummer Update!]
A Roblox experience owned by RIU_develop.
ObbyENtowerobbyextreme difficulty
Sub-Fred's Tower [Midsummer Update!] is an obby experience created on 2025-04-17. It has accumulated 4,494,731 lifetime visits and 1,757 favorites. Currently, 43 players are active. The experience holds a 47% like percentage. The description highlights challenge and difficulty themes.
Description (written by the developer; not a statement by this register)
I can't beat you... Can you beat me? Test your skills now!! Tags/ korea jumpmap doors doors 1min Rank obby tower tower Thumbnail Tower Thumbnail Butler Roblox fun easy easy tower censorship subbred junebread challenge field tower difficult hard tier tier tower defense, challenge, difficult game, extreme difficulty, best tower, Strategy Game, Multiplayer, Leaderboard, Ranking System, Survival Mode, Can You Break This?, Ultimate Challenge, Super Difficulty, Only Top 1%, New Game, Popular Game, New Record Challenge, Impossible Tower, Extreme Difficulty, Legend Mode, Ultimate Challenger, Effort Game, Deadly Character Game, Endgame Difficulty, Tower Challenge, Infinite Mode, Tower Battle, Tower Survival, Strategic Play, Boss Battle, Boss Raid, Speed, Quick Judgement, Brain Games, Puzzle Towers, Labyrinth Towers, Top Score Challenge, Extreme Challenge, Control Game, Limit Break, Thrill, Winner Only, Team Play, Solo Challenge, New Concept Games, Addictive Games, Welcome New Users, Upgrades Coming Soon, Community Join, Free Games, Challenge Spirit, Can you win?, Player skill test, once you try, you can't stop, fun guaranteed Tower Defense, Challenge, Hard Mode, Impossible Tower, Obby Tower, Strategy, Survival, Multiplayer, Ranking, Leaderboard, Can You Beat This?,Hardest Game Ever,Only 1% Can Win,Extreme Challenge,Noob vs Pro,Hardcore,Expert Mode,Tryhard,Skill-Based, Endless Mode, Speedrun, Puzzle, Maze, Unique Tower #brainrot(Junbuta half anniversary)
Last updated by the developer 10 Aug 2026, 16:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:35 | 46 | -1 |
| 14 Aug 2026, 02:35 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.