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[Survivor System Rework] Duskborne

[Survivor System Rework] Duskborne

A Roblox experience owned by KzR Studio.

SurvivalENasymmetric multiplayerhorrorobjective-based survival

[Survivor System Rework] Duskborne is a survival experience created on 2025-04-17. The game has accumulated 641,583 lifetime visits and 4,125 favorites. Currently, zero users are playing. The title holds a 56% like percentage. It draws inspiration from Forsaken and DBD, supporting PC, Mobile, and Console platforms.

Description (written by the developer; not a statement by this register)

⭐ [Welcome to Duskborne] ⭐ PC, Mobile, Console supported 📌 This Game Is Inspired By Forsaken And DBD. 💬 Q&A SURVIVORS: Complete the objectives, and survive until the timer hits 0. KILLERS: Kill all the survivors. Controls: Sprint - LeftShift / ButtonL2 Shiflock - LeftControl / ButtonL1 M1 - MouseButton1 / ButtonR2 Ability1 - Z / ButtonX Ability2 - X / ButtonY Ability3 - C / ButtonB 🤝 Group Game : https://www.roblox.com/communities/34899385/KzR-Studio 📢 Join the community for news, updates, and more! More Likes = Faster Updates Shutdown = Updates

Last updated by the developer 5 Aug 2026, 22:12 UTC.

0
playing (measured 11 Aug 2026, 03:05 UTC)
641,583
lifetime visits
56%
liked (1,067 👍 / 842 👎)
4,120
favourites (6.4 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
x2 Money
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0656no change
24 Aug 2026, 19:0756no change
14 Aug 2026, 19:0556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.