Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fictional Battleground

Fictional Battleground

A Roblox experience owned by |•| Team Xeno |•|.

Fighting & PvPENanimepvpaction

Description (written by the developer; not a statement by this register)

🌀 Fictional Battleground [IN DEVELOPMENT] Step into the ultimate anime showdown! Fictional Battleground is a fast-paced, action-packed battleground game where your favorite anime-inspired heroes clash in epic combat. 💥 Master unique abilities based on legendary powers ⚔️ Fight across stylized maps inspired by iconic anime worlds 🧠 Strategize, outplay, and dominate in PvP arenas 👥 Team up with friends or face off in intense solo battles This game is currently in development, so expect updates, new characters, and tons of surprises as we build out the full experience. Your feedback helps shape the future of the game! 🌟 Follow for updates and be part of the journey! Can you become the ultimate anime warrior?

Last updated by the developer 1 Mar 2026, 00:13 UTC.

0
playing (measured 13 Aug 2026, 11:19 UTC)
492
lifetime visits
78%
liked (7 👍 / 2 👎)
3
favourites (6.1 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Early Access
300 R$
Awakening Outfit
150 R$
Kill sound
100 R$
2nd Emote Page
100 R$
X2 Emote Slot
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.