[REVAMP] Clicker Upgrade Tree
A Roblox experience owned by upgrade tree games.
Clicker & idleENincrementalzone-based progressionleaderboards
Description (written by the developer; not a statement by this register)
🖱️ Welcome to Clicker Upgrade Tree! 🌐 Click in unique zones to earn their special currency 🔓 Use that currency to buy buttons that unlock even more upgrades 🌍 Unlock new zones as you grow stronger 🌲 Each zone has its own upgrade tree—choose your path! 🏆 Climb the leaderboards and show off your progress! ⭐ REVAMP 1/2 HAS ARRIVED! - 🗺️ Smaller Baseplates - 🎙️ VC Enabled in Server Upgrades! - ⏰ Playtime shown in game-stats! - 💡Better Lighting - 🔵 Upgrades not maxed are neon 🐛 TONS OF BUG FIXES! ⚠️ Game in beta expect bugs. 👍 Like and favorite the game for more updates! ❤️ Brought to you by upgrade tree games 🤝 Credits: >> Ario [@001Ario] - Founder, UI/GFX Designer >> Renji [@abenjidaman] - Scripter
Last updated by the developer 27 Feb 2026, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 01:35 | 49 | no change |
| 15 Aug 2026, 01:18 | 49 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.