Chasing Colors
A Roblox experience owned by BloxTime Bash.
ObbyENcolor matchingreflexeselimination
Chasing Colors is an obby experience created on 2025-04-18. It has recorded 752,931 lifetime visits and 64 favorites. Currently, zero users are playing. The experience holds a 40% like percentage. The description highlights color-based gameplay mechanics involving shifting zones and elimination rules.
Description (written by the developer; not a statement by this register)
🌈✨ Step into the vibrant world of "Chasing Colors", where fun and excitement meet an explosion of dazzling hues! 🎮 Imagine running through an arena lit up by sparkling reds, glowing greens, radiant yellows, and shimmering blues—a true kaleidoscope of joy! 🌟 Your goal? Reach the right color zone before the clock ticks down or face elimination in a swirl of vibrant chaos. 🚀 Watch out, though—the colors are quick to shift! One moment, it’s a fiery orange, and before you know it, dazzling magenta takes over. The pace keeps accelerating, creating an exhilarating challenge that’ll test your reflexes and focus! 🌈✨ As you play, your friends add to the fun as they laugh, stumble, and race toward the wrong zones in a storm of glittery hilarity. The colorful arena pulses with energy, making every move an exciting burst of creativity and light. 🎭💥 Get ready to embrace the excitement, dash through the colors, and shine in this kaleidoscope adventure. Let the chase begin! 🌟💃✨
Last updated by the developer 29 Jun 2026, 20:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 01:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.