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Trevor Giants RP [ update ]

Trevor Giants RP [ update ]

A Roblox experience owned by Eddie's Creations.

RoleplayENhorrortrevor hendersonsurvival

Description (written by the developer; not a statement by this register)

Welcome to Trevor Giants RP, a chilling roleplay experience based on the terrifying universe of Trevor Henderson. Giants roam the world—massive, twisted creatures like Siren Head, Cartoon Cat, The Country Road Creature, and many more. They don’t just haunt your nightmares… they are your nightmares. Choose your path as a survivor, investigator, or even a follower of the unknown. Explore eerie landscapes, abandoned cities, and dark forests where the giants lurk. Form alliances, uncover strange events, and try to survive encounters with creatures far beyond human understanding. Whether you're hiding from distant footsteps that shake the ground or investigating the truth behind the giants' origins—every moment is a story waiting to unfold. Are you brave enough to face the giants?

Last updated by the developer 18 Sept 2025, 17:16 UTC.

0
playing (measured 11 Aug 2026, 00:05 UTC)
462,485
lifetime visits
59%
liked (146 👍 / 101 👎)
65,146
favourites (140.9 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LOL
9,200,000 R$
w
800,000 R$
43
500,000 R$
Name
450,000 R$
donation2
222,000 R$
World Eater
350 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SEA EATER! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:4759no change
24 Aug 2026, 22:0159no change
14 Aug 2026, 21:4859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.