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PLS DONATE VO💸

PLS DONATE VO💸

A Roblox experience owned by VO-Studios.

Social & hangoutENsocialeconomydonation

Description (written by the developer; not a statement by this register)

💸 PLS DONATE VO is a game where you can raise Robux or donate to others! Create your fake robux gamepasses and claim a stand today to start earning Robux! ⚠️ Donations are done through fake robux sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. ⭐ Please consider liking and favoriting the game for more updates, also join the VO-Studios group for future perks! https://www.roblox.com/communities/34962430/VO-Studios#!/about

Last updated by the developer 9 Feb 2026, 22:44 UTC.

0
playing (measured 12 Aug 2026, 22:50 UTC)
3,049
lifetime visits
95%
liked (20 👍 / 1 👎)
388
favourites (127.3 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x15
1,000 R$
x10
500 R$
VIP
250 R$
x5
100 R$
Claok
50 R$
AllBooths
50 R$
Golfcart
40 R$
Disguise
25 R$
x2
25 R$
JetPackEditor
20 R$
BoothPainter
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,450 · 0.00% win
Claim A Booth · other834 · 0.00% win
Generous Donator · other241 · 0.00% win
Touch A Blimp! · other4 · 0.00% win
Witness The Starfall · other0 · 0.00% win
Witness The Nuke · other0 · 0.00% win
Witness The Smite · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.