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[🔥NEW] BLUELOCK Outfits 500+

[🔥NEW] BLUELOCK Outfits 500+

A Roblox experience owned by Outfitsy.

RoleplayENBlue LockUGC OutfitsAnime

Description (written by the developer; not a statement by this register)

🛒ALL OUTFITS ARE UNIQUE AND COME FULLY PRE - LOADED AND ARE ALL DISPLAYED! 🛒OUR BRAND NEW BLUE LOCK SPEECH BUBBLE UGCs ARE DISPLAYED HERE ✨JOIN NOW! You wont regret it!✨ 🛍️We include more than 5 different outfits for each and every blue lock character! Characters include (but not limited to): 🔥Isagi Yoichi, Itoshi Rin, Itoshi Sae, Nagi Seishiro, Meguru Bachira 👽Hyoma Chigiri, Michael Kaiser, Don Lorenzo, Igaguri, Shidou Ryusei 🎬Kurona, Lavinho, Noel Noa, Julian Loki 🖤WE CURRENTLY OFFER 500+ OUTFITS BUT NEW OUTFITS GET ADDED EVERY WEEK! 💕Suggest Outfits/UGC on our group wall! ✅ALL PURCHASES MADE IN GAME WILL BE ADDED TO YOUR INVENTORY 👍Likes are appreciated! Tags: KJ Strongest Battlegrounds, Jujutsu Shenanigans, Rivals, Azure Rivals, Basketball: Zero, Arise Crossover, Solo Leveling, Bluelock Rivals, Blox Fruits, Clothes, Clothing, Dandy, Legends Battlegrounds, Blue Lock: Rivals, Bluelock, Anime, Arise, Solo Leveling

Last updated by the developer 29 May 2025, 19:44 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
76,435
lifetime visits
50%
liked (18 👍 / 18 👎)
12,274
favourites (160.6 per 1k visits)
18 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined blue lock outfits!69,962 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505150.515 August 2026 — 51 % liked24 October 2026 — 50 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:0650-1
15 Aug 2026, 13:4551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.