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Medium WallHop Tower

Medium WallHop Tower

A Roblox experience owned by KEBOS.

ObbyENparkourwall jumpingobstacle course

Medium WallHop Tower is an obby experience created on 2025-04-18. It currently has 59 players online. The game has accumulated 7,549,435 lifetime visits and 807,279 favorites. User engagement metrics show a 91% like percentage. The experience focuses on parkour and wall-hopping mechanics within a medium difficulty setting.

Description (written by the developer; not a statement by this register)

Like game = update coming soon ✨ Test your parkour skills in Medium WallHop Tower! Navigate tricky obstacles, wall jump, and climb your way to the top. With medium difficulty, it's perfect for both beginners and experienced players. Can you reach the finish line first? Tags: parkour, obstacle course, wallhop, platformer, challenge, tower, medium difficulty, speed, precision. Medium WallHop Tower

Last updated by the developer 4 Jun 2026, 11:35 UTC.

59
playing (measured 10 Aug 2026, 14:15 UTC)
7,549,435
lifetime visits
91%
liked (13,684 👍 / 1,349 👎)
819,285
favourites (108.5 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1541first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
149 R$
GravityCoil
79 R$
SpeedCoil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello) · welcome3,282,623 · 100.0% win
YOU WIN · progression268,259 · 16.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2191no change
13 Aug 2026, 22:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.