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To The Sky, I Leave My Name

To The Sky, I Leave My Name

A Roblox experience owned by Hiking The Time..

AdventureENdream explorationhorus mythologyyume nikki inspired

Description (written by the developer; not a statement by this register)

Woke up in dream, Explore The Dreams Will the Ankh lead us there? . . This game is an exploration Roblox game that still "developed" by etherealness. where you play as Horus as a main protagonist and travel through each dreams and meet NPCs. The game got inspiration by Yume Nikki , Late July midsummer , Frozen Soul and Sun Moon and Star to these I bid adieu. double-click Ankh to teleport back to The Dreamscapes (Nexus) Search To sky, Leave My Name miraheze for this game wiki! (Note: In this wiki, it contains information about this game, this wiki contains spoilers for puzzles, lores, and more) also the game group is Hiking The Time.

Last updated by the developer 1 Aug 2026, 12:01 UTC.

0
playing (measured 12 Aug 2026, 23:03 UTC)
4,061
lifetime visits
97%
liked (168 👍 / 5 👎)
472
favourites (116.2 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

noooo
100 R$
donate II
40 R$
donate I
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Once Dream of Parallel. II · collection328 · 0.00% win
Late Summer · collection206 · 0.00% win
RGB · other57 · 0.00% win
Weather · collection39 · 0.00% win
Last Sorrow Night · other33 · 0.00% win
A Warm Pie · collection31 · 0.00% win
place holder · other0 · 0.00% win
place holder · other0 · 0.00% win
place holder · other0 · 0.00% win
place holder · other0 · 0.00% win
place holder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked28 August 2026 — 97 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:1697no change
18 Aug 2026, 03:0897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.