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Lock in (BETA) ⚽

Lock in (BETA) ⚽

A Roblox experience owned by Mixed Studios | Official.

SportsENanimesoccerblue lock

Description (written by the developer; not a statement by this register)

Lock in is an expirience based off blue lock. In this game, you'll have to compete in 7v7 matches to become the best striker, the world has ever seen. You get to choose styles, based off blue lock characters, effects(This is a work in progress, so they're not blue lock particles yet), emotes(Will be added in a future update) and so much more. Controlls: E - Tackle. Q - Dribble. LMB - Shoot. RMB - Pass. Shift - Sprint. Credits: Developers: Plamenriy-Animation editor Spiquerob/NIL-Scripter/coder Nasteahello/Eclipse-intro designer and scripter. Anime/Manga: Blue lock creator-Muneyuki Kaneshiro Blue lock animation studio-Eight Bit Game inspiration: Blue lock rivals-Miro/Chrollo Azure latch-4mmeie

Last updated by the developer 2 Jul 2026, 16:52 UTC.

0
playing (measured 18 Aug 2026, 00:50 UTC)
529
lifetime visits
94%
liked (16 👍 / 1 👎)
10
favourites (18.9 per 1k visits)
18 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PLS GUYS I NEED THIS, I'M KINDA HOMELESS
286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you droppped this bro · secret0 · 0.00% win
Thanks For Entering Lock In! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.