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Maze Combatism

Maze Combatism

A Roblox experience owned by Metal Devs.

ShooterENcombathorrorloot

Description (written by the developer; not a statement by this register)

THIS GAME IS DISCONTINUED. GO PLAY OTHER GAMES IN OUR GROUP INSTEAD!!! Loans & Debts - Borrow fast cash, with a catch... Missions - Complete challenges to earn rewards, unlock skins and tools. Shop and Skins - You can customize your weapons and style with unique skins and items. Money Rolls - Test your luck with the rolling featured in the shop! Weapons and Combat - Arm yourself with powerful gear and take down rivals, maybe friends too. Enemies - Face scary anomalies like SCP-096 and Jeff The Killer. Cash Drops - Collect money from fallen enemies or rolling the dice. Reporting System - Help improve the game by reporting bugs, players or issues. Have fun! We suggest you join our group, there are our social media links in there!

Last updated by the developer 14 Jun 2026, 17:20 UTC.

0
playing (measured 11 Aug 2026, 06:50 UTC)
3,337
lifetime visits
62%
liked (21 👍 / 13 👎)
46
favourites (13.8 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Autoroll
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome :D · welcome473 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.