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[☀️SUMMER UPD] Clicker Simulator

[☀️SUMMER UPD] Clicker Simulator

A Roblox experience owned by The Nibbles Studios.

Clicker & idleENpet collectionegg hatchingdaily rewards

Description (written by the developer; not a statement by this register)

Welcome to Clicker Simulator UPDATE 1.0 IS NOW RELEASED! ❤️ Working Codes: WELCOME25 SUMMER2025 FREECLICKS MORECLICKS 💰 Click for Taps and become THE BEST! 🥚 Hatch eggs! 💎 Complete quests for GEMS! 🐾 Collect powerful pets! 🗺️ Discover NEW islands 🏆 Climb the leaderboards! ✔️ Trade and make friends! FREE REWARDS: - 🪙Daily Chest🪙 - ❤️Group Rewards❤️ - 🏆VIP Chest🏆 Tags: Clicker, Simulator, PSX, PS99, Pets, Pet Simulator, Secret, Hatching, Mythic, Magic, Godly, Tapping, Tap Simulator, MEGA, mega, Tap, Click, Tapping Simulator, Clicking Simulator, Clicker, Clicking

Last updated by the developer 21 Apr 2026, 13:56 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
113,018
lifetime visits
90%
liked (410 👍 / 48 👎)
7,427
favourites (65.7 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
799 R$
2x Fishing Luck
499 R$
+3 Egg Hatch
499 R$
Shiny Chance
399 R$
+2 Egg Hatch
349 R$
+2 Pet Equip
299 R$
Hatch Speed
299 R$
Lucky
249 R$
VIP
199 R$
Faster Fishing
199 R$
Auto Chest
199 R$
Instant Enchant Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1M CLICKS · progression13,612 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4590no change
14 Sept 2026, 11:3490no change
4 Sept 2026, 11:3390no change
15 Aug 2026, 09:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.