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SCP: Delta Roleplay BETA

SCP: Delta Roleplay BETA

A Roblox experience owned by SCP: ||| Delta Roleplay Community.

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

// RECENT CHANGES //: V0.0.0 (BETA version) release. In the frozen expanse of the Northern Sea, Foundation Site-42 operates on borrowed time. Besieged by the Chaos Insurgency and burdened with volatile, poorly understood anomalies, the facility stands as both fortress and ticking hazard. Enlist as Security and hold the line against external threats. Advance containment efforts as a Scientist. Endure testing protocols as Class-D personnel. Or reject the Foundation entirely by joining the Insurgency or becoming a hostile anomaly. Every role shapes the balance between order and collapse. SECURE. CONTAIN. PROTECT.

Last updated by the developer 30 Jul 2026, 14:02 UTC.

0
playing (measured 13 Aug 2026, 11:08 UTC)
1,142
lifetime visits
87%
liked (27 👍 / 4 👎)
16
favourites (14.0 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

O5 Command
2,000 R$
Site Director
1,500 R$
Intelligence Agency
800 R$
Internal Security Department
600 R$
Rapid Response Team
480 R$
level 5
450 R$
Chaos Insurgency
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined a Testing Session · other0 · 0.00% win
You Have Met a Metaforce dev · other0 · 0.00% win
Played · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.