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[NEW]👨‍🔬🔬Laboratory Tycoon!

[NEW]👨‍🔬🔬Laboratory Tycoon!

A Roblox experience owned by RHUB.

TycoonENchemistrymanagementrebirth

Description (written by the developer; not a statement by this register)

Welcome to Chemistry Tycoon! Build and manage your very own chemical lab. Enjoy: 🔓 Redeem codes to get rewards: GEMS, FREE, MONEY, WELCOME, 500PLAYERS, THANKYOU 🎁 NEW CODES! 5000VISITS, 100FAV 🕹️ Controls: SHIFT to run. 🏗️ Construct and upgrade your lab. 💾 Auto-saving progress. 🔁 Rebirth system to progress faster. 🏆 Player leaderboard to compete for the top spot. 🎁 Free rewards. 🎟️ Special passes with exclusive perks. 🔓 Redeem codes for rewards: GEMS, FREE, MONEY, WELCOME 🌠 PREMIUM players get a 35% bonus! 🤗 Playing with friends gives everyone bonuses! (10% per friend) Become the most powerful chemical tycoon! 🫂 Join our group and stay up to date with the latest news! https://www.roblox.com/es/communities/33724390/RHUB TAGS: Tycoon, Chemistry, Laboratory, Laboratory Game, Science, Experiments, Chemical Industry, Management, Simulation, Fun Science, Management Game,, Chemist, Simulator, Scientific Adventure, Chemical Empire, Chemistry Tycoon

Last updated by the developer 27 Nov 2025, 18:24 UTC.

0
playing (measured 10 Aug 2026, 21:08 UTC)
295,753
lifetime visits
90%
liked (3,333 👍 / 369 👎)
3,354
favourites (11.3 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
250 R$
Shiny Droppers
149 R$
Super Coil
149 R$
Faster Droppers
100 R$
OP HyperLaser Gun
99 R$
Rainbow Magic Carpet
80 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome227,298 · 0.00% win
Your First Thousand · progression176,990 · 0.00% win
5k · other161,418 · 0.00% win
10k · other146,970 · 0.00% win
50k · other108,553 · 0.00% win
This is getting good · progression93,611 · 0.00% win
Reached Your First Rebirth · progression33,148 · 0.00% win
500k · other18,187 · 0.00% win
5 Rebirths · progression1,574 · 0.00% win
10 Rebirths · progression508 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3290no change
15 Aug 2026, 01:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.