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Kebab Battles 🍖

Kebab Battles 🍖

A Roblox experience owned by kebab party.

Fighting & PvPENfightingcraftingslap-battles-inspired

Kebab Battles 🍖 is a fighting-pvp Roblox experience created on 2025-04-18. It has recorded 882,940 lifetime visits and 3,529 favorites. The title holds a 92% like percentage. Currently, zero users are playing the game. The experience involves stabbing opponents with skewers to craft kebabs and unlock new abilities using earned credits.

Description (written by the developer; not a statement by this register)

OFFICIALLY RELEASED 10 MARCH, 2025 🔥A silly fighting game made by a silly (handsome) man where you run around stabbing people with skewers to craft a very delicious kebab. Earn credits and unlock cool new skewers with cool new abilities. 😎Join the group (https://www.roblox.com/communities/35504080/kebab-party) for codes, upcoming updates and other cool announcements. Controls (also listed at the top of your screen) ------------ Stab > PC: Click > Mobile: Tap > Console: RT / R2 Ability > PC: Q > Mobile: Button > Console: LT / L2 Eat > PC: E > Mobile: Button > Console: X / Square ------------ Exploiter? Type '/votekick whoever' in chat to create a server vote, please also report them in the community. CREDITS 🤤 Scripter: @Zinklog Builder: @Zinklog, @m7nimal Modeller: @Zinklog Animator: @Zinklog VFX: @Zinklog Ui: @Zinklog Icon & thumbnail: @Zinklog Contributor: @Vysli @TypePosh Somewhat inspired by the other silly little game Slap Battles ✋

Last updated by the developer 7 May 2026, 08:19 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
882,940
lifetime visits
92%
liked (5,428 👍 / 446 👎)
3,542
favourites (4.0 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole Skewer
499 R$
Double Credits
299 R$
Faster Cooldown
199 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome290,364 · 0.00% win
FIRST BLOOD · other205,405 · 0.00% win
?? · other47,396 · 0.00% win
sorry i just like bananas · other28,929 · 0.00% win
the golden dog · collection24,689 · 0.00% win
MEET ZINKLOG · other431 · 0.00% win
? · other277 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked23 September 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3592no change
23 Sept 2026, 19:3292no change
3 Sept 2026, 18:3792no change
14 Aug 2026, 16:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.