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Transformers Simulator🤖[87]Optimus Prime

Transformers Simulator🤖[87]Optimus Prime

A Roblox experience owned by Tai chi.

SimulatorENTransformers IPCollectorSimulator

Transformers Simulator🤖[87]Optimus Prime is a simulator experience created on 2025-04-18. It has 2,153,568 lifetime visits and 1,389 favorites. Currently, 1 player is active. The game holds a 79% like percentage. Tags include Transformers, Optimus Prime, and Bumblebee.

Description (written by the developer; not a statement by this register)

💐 Welcome everyone to the game to collect Transformers 🤖! 💥 Defeating the Enemy will earn money 💰, 💥 Defeating the Enemy may result in a Transformers falling off 🤖, 💰 Money can buy Transformers 🤖, 🎒 Robux allows you to unlock Transformers directly in your backpack 🤖。 💐 Welcome to leave us a message in the group 💬! 👍 Please like us for more rewards 🎁。 💐 Premium Transformers 🤖 。 Tags:Transformers, Optimus Prime, Bumblebee, Ironhide, Hound, Ratchet, Bumblebee, Jazz, Mirage, Ultra Magnus, Arcee, Elita-One, Skywarp, Grimlock, Slag,Snarl, Slug, Swoop, Grimlock, Slug, Rattrap, Kup, Skids, Megatron, Starscream, Soundwave, Shockwave, Stunticon, Skyquake, Constructicons, Devastator, Skyfire, Dirge, Overlord, Bombshell, Kickback, Shrapnel, Megatron, Tarantulas, Waspinator, Scorponok, Serpentor, Devil, Spider, Quintesson, Devastator, Rodimus Prime,

Last updated by the developer 1 Jun 2026, 04:41 UTC.

1
playing (measured 10 Aug 2026, 16:31 UTC)
2,153,568
lifetime visits
79%
liked (321 👍 / 86 👎)
1,519
favourites (0.7 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:313first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,328,098 · 100.0% win
The Second Transformers! · other929,623 · 100.0% win
The Fourth Transformers! · collection692,459 · 100.0% win
The Sixth Transformers! · other495,060 · 100.0% win
The Eighth Transformers! · collection306,768 · 52.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 11:4979no change
23 Sept 2026, 11:4879no change
13 Sept 2026, 11:4779no change
24 Aug 2026, 08:5179no change
14 Aug 2026, 08:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.