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Pushing Together [1-2-3-4 PLAYER]

Pushing Together [1-2-3-4 PLAYER]

A Roblox experience owned by Crew Games [A].

PuzzleENphysics puzzleco-opmultiplayer

Pushing Together [1-2-3-4 PLAYER] is a puzzle experience created on 2025-04-19. It has 14,292,975 lifetime visits and 83,604 favorites. Currently, 115 users are playing. The game holds a 74% like percentage. Players push a boulder to a mountain summit while collecting coins for skins.

Description (written by the developer; not a statement by this register)

💪Welcome to Pushing Together!💪 One goal: Push a giant boulder to the top of the mountain. - 🎮 Play solo or with friends - ⛰️ Push the boulder to the top - ⚠️ Watch out for hazards along the way - 🚩Reach checkpoints to help you recover - 💰Collect coins to buy skins for your boulder Push together. Rage together. Win together.

Last updated by the developer 11 Jul 2026, 16:53 UTC.

75
playing (measured 21 Aug 2026, 20:54 UTC)
14,376,521
lifetime visits
74%
liked (12,630 👍 / 4,369 👎)
83,878
favourites (5.8 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7512510010 August 2026 — 125 players21 August 2026 — 75 players10 August 202621 August 2026
2 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5475-50
10 Aug 2026, 15:04125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[30% OFF!] Admin Commands
679 R$
Void Slap
109 R$
Infinite Teleports
99 R$
VIP
99 R$
Explosive Slap
99 R$
2x Walk Speed
79 R$
2x Coins
79 R$
Stronger Slap
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,973,589 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0874no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 18:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.