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Pushing Together [1-2-3-4 PLAYER]

Pushing Together [1-2-3-4 PLAYER]

A Roblox experience owned by Crew Games [A].

PuzzleENphysics puzzleco-opmultiplayer

Pushing Together [1-2-3-4 PLAYER] is a puzzle experience created on 2025-04-19. It has 14,292,975 lifetime visits and 83,604 favorites. Currently, 115 users are playing. The game holds a 74% like percentage. Players push a boulder to a mountain summit while collecting coins for skins.

Description (written by the developer; not a statement by this register)

💪Welcome to Pushing Together!💪 One goal: Push a giant boulder to the top of the mountain. - 🎮 Play solo or with friends - ⛰️ Push the boulder to the top - ⚠️ Watch out for hazards along the way - 🚩Reach checkpoints to help you recover - 💰Collect coins to buy skins for your boulder Push together. Rage together. Win together.

Last updated by the developer 11 Jul 2026, 16:53 UTC.

75
playing (measured 21 Aug 2026, 20:54 UTC)
14,376,521
lifetime visits
74%
liked (13,409 👍 / 4,772 👎)
88,040
favourites (6.1 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7512510010 August 2026 — 125 players21 August 2026 — 75 players10 August 202621 August 2026
2 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5475-50
10 Aug 2026, 15:04125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[30% OFF!] Admin Commands
679 R$
Void Slap
109 R$
Infinite Teleports
99 R$
Explosive Slap
99 R$
VIP
99 R$
2x Coins
79 R$
2x Walk Speed
79 R$
Stronger Slap
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome4,023,548 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked1 November 2026 — 74 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:4774no change
22 Oct 2026, 18:4574no change
12 Oct 2026, 18:3674no change
2 Oct 2026, 18:3574no change
22 Sept 2026, 18:3274no change
12 Sept 2026, 18:2274no change
2 Sept 2026, 18:1974no change
23 Aug 2026, 18:0874no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 18:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.