Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Club Carousel 🔊 18+ [Early Access]

Club Carousel 🔊 18+ [Early Access]

A Roblox experience owned by PartyHardy.

HorrorENhorrorabandoned theme parkexploration

Description (written by the developer; not a statement by this register)

🎠 Club Carousel: The Abandoned Theme Park 🎡 The park gates have creaked open once again… but the carnival grounds aren't what it used to be. Once filled with laughter and light, it now sits frozen in time! ✨ Things to do: 🎠 Party, dance, and chill with friends in the glowing Carousel Club 🎢 Ride the abandoned attractions that somehow still run 🔦 Explore the park to uncover each character’s fate and Nearl’s twisted legacy 🌕 Experience a world where fun meets fear — and the show never truly ended 🎪 Welcome to Club Carousel. The carnival’s over… but the music still plays. [EXPERIENCE CONTAINS FLASHING/FLICKERING LIGHTS!]

Last updated by the developer 31 Jul 2026, 21:39 UTC.

0
playing (measured 22 Aug 2026, 16:02 UTC)
2,360
lifetime visits
92%
liked (48 👍 / 4 👎)
41
favourites (17.4 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome237 · 100.0% win
Am I safe here? · secret85 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9222 August 2026 — 92 % liked1 September 2026 — 92 % liked22 August 20261 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 16:0292no change
22 Aug 2026, 16:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.