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Escape EVIL Chicken JOCKEY MANSION (Obby)

Escape EVIL Chicken JOCKEY MANSION (Obby)

A Roblox experience owned by Italian Obby Studio.

ObbyENchickenjockeymansion

Escape EVIL Chicken JOCKEY MANSION (Obby) is an obby experience created on 2025-04-19. The game has accumulated 771,258 lifetime visits and holds 791 favorites. Currently, zero users are playing. The title has a 42% like percentage. The description mentions escaping a mansion through twenty obstacles.

Description (written by the developer; not a statement by this register)

Chicken JOCKEY ESCAPE (Obby) Hey you ready to escape from Mansion ? Alright , let's do it! Today it's the Chicken JOCKEY, and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not TUNG TUNG or TRALALERO TRALALA for you.

Last updated by the developer 15 Jun 2025, 17:21 UTC.

0
playing (measured 11 Aug 2026, 15:48 UTC)
771,258
lifetime visits
42%
liked (143 👍 / 199 👎)
792
favourites (1.0 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
799 R$
Admin Commands
799 R$
Golden Carpet
799 R$
Laser Gun
499 R$
Rainbow Carpet
449 R$
Double Jump
299 R$
Pompous Cloud
299 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Fusion Coil
149 R$
BOOMBOX
99 R$
Speed Coil
99 R$
VIP Bundle
50 R$
healing potion
48 R$
morp pack
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome577,071 · 100.0% win
Reached End! · progression44,316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4214 August 2026 — 42 % liked24 August 2026 — 42 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3842no change
14 Aug 2026, 17:3542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.