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Camping in Limbo (Story)

Camping in Limbo (Story)

A Roblox experience owned by Woven Productions.

Story & narrativeENhorrornarrativeindie

Description (written by the developer; not a statement by this register)

This game is currently in heavy development! Expect bugs. If you have any feedback or encounter a bug, please fill out the Google form in the lobby by clicking on the feedback button, or join either of the servers linked below. New Ending at 1,000 Likes. Inspired By: Break In (Story) Keywords: Break In, Camping, Story, Story Games, Dead Rails, 99 Nights in the Forest, Faithless, Scary Sushi, Field Trip Z

Last updated by the developer 28 Jul 2026, 04:44 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
4,150
lifetime visits
77%
liked (27 👍 / 8 👎)
326
favourites (78.6 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Knight
999 R$
Ice Trapper
299 R$
Potion Master
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B · other2,387 · 0.00% win
O · other2,385 · 0.00% win
M · other2,385 · 0.00% win
L · other2,380 · 0.00% win
I · other2,379 · 0.00% win
LIMBO Story · other1,469 · 0.00% win
Attic Unlocked · progression41 · 0.00% win
Anne's Cutscene · other8 · 0.00% win
Shed Unlocked · progression4 · 0.00% win
LIMBO [WIN] · progression2 · 0.00% win
Fridge Fully Powered · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797818 August 2026 — 79 % liked28 August 2026 — 77 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:4677-2
18 Aug 2026, 02:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.