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Survive TUNG SAHUR

Survive TUNG SAHUR

A Roblox experience owned by Fun Addictive Games.

HorrorENhorrorsurvivalmeme culture

Survive TUNG SAHUR is a horror experience created on 2025-04-19. It has accumulated 42,757,250 lifetime visits and 45,453 favorites. Currently, 152 players are active. The game holds a 95% like percentage. The description references Italian brainrot memes and survival themes.

Description (written by the developer; not a statement by this register)

Can you survive this relentless predator and escape the suffocating terror of its lair? Discover the hidden story and overcome this nightmare 👍 Be sure to like and favorite this game if you enjoyed it ⭐ Italian Brainrot, Tung Tung Tung Sahur, Tralalero Tralala, Bombardilo Coccodilo, Bobrito Bandito, Brr Brr Patapin

Last updated by the developer 7 Sept 2025, 07:42 UTC.

80
playing (measured 21 Aug 2026, 20:54 UTC)
42,866,038
lifetime visits
95%
liked (36,084 👍 / 2,022 👎)
46,485
favourites (1.1 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

801189910 August 2026 — 118 players21 August 2026 — 80 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–124 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5480-38
10 Aug 2026, 15:02118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOMBARDILO CROCODILO
299 R$
TRALALERO TRALALA
199 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand 🖐
49 R$
TUNG SAHUR

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,135,458 · 100.0% win
You got snatched! · other18,891,865 · 100.0% win
Found the Exit! · progression16,671,140 · 100.0% win
Found the Skeleton! · collection13,144,032 · 90.6% win
5 Minutes Played! · welcome10,544,011 · 76.2% win
You heard the whispers! · secret6,606,284 · 41.1% win
Found the Gnome! · collection5,262,158 · 34.6% win
Escaped! · progression1,995,459 · 9.7% win
30 Minutes Played! · other415,953 · 3.8% win
You got punched! · other174,763 · 0.40% win
2 Hours Played! · other662 · 0.00% win
You met the Owner! · social545 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4595no change
23 Aug 2026, 14:3495no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.