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💥CHAOS OBBY

💥CHAOS OBBY

A Roblox experience owned by San Development.

ObbyENrandom eventsparkourremake

Description (written by the developer; not a statement by this register)

💥 Welcome to CHAOS OBBY 💥 This is not your average obby.. Try to beat the obby while random events are happening all around you - parts disappearing, people fighting and fish falling out of the sky! THERE ARE CURRENTLY: - 64 stages! - 15 random events! 🐟 - and plenty of fun! 🏁 Finish the obby multiple times and get cool perks! 🏆 Who will win - YOU or the randomness of this game? Complete remake of my 2020 game "Not Your Average Obby" Tags: obby, random, parkour, platformer, obstacle, chaos, chaotic

Last updated by the developer 28 Jun 2026, 19:09 UTC.

0
playing (measured 15 Aug 2026, 01:16 UTC)
1,685
lifetime visits
88%
liked (14 👍 / 2 👎)
10
favourites (5.9 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
199 R$
Speed Coil
199 R$
Instant Respawn
89 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to CHAOS OBBY · welcome1,386 · 0.00% win
20 Stages · progression422 · 0.00% win
40 Stages · progression169 · 0.00% win
60 Stages · progression70 · 0.00% win
1 Restart · other45 · 0.00% win
Golden Part · collection21 · 0.00% win
3 Restarts · other7 · 0.00% win
5 Restarts · other3 · 0.00% win
10 Restarts · other2 · 0.00% win
15 Restarts · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.