npc tournament 🏆
A Roblox experience owned by deepfried thinking ツ.
MinigamesENNPC BattleTournamentSquid Game Recreation
Npc Tournament 🏆 is a minigames experience created on 2025-04-19. It has 2,403,956 lifetime visits and 17,404 favorites. The game holds an 88% like percentage. Currently, 19 users are playing. The experience features NPC competitions where the last standing participant wins. Version 6.5.5 includes optimization updates and bug fixes for jumpsuits and ragdolls.
Description (written by the developer; not a statement by this register)
so there hasnt been a update in 2 months, the game may go 16+ soon 🏆 select npcs to put them into a competition, last npc alive is the winner (maybe..... maybe.. bit laggier than the rest...) 🕹️ game counter - 30(ish) 🫠 group: https://www.roblox.com/communities/5516708/D-deepfried-thinking#!/forums/40230583-0783-4b99-832a-79e4f4228f40 (report bugs and suggest here!) V.6.5.5 - fruits plus ltl fixed jumpsuit bugs fixed ragdoll bugs optimization added pathway to heaven himyfriendwhich bossfight passion project purley for fun, expect bugs. game by 2octos 😺 assistance from newdinner 🫠 recreation and redux of squid game but your friends 🔵👑 ( and approved by him )
Last updated by the developer 27 Jul 2026, 02:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:22 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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