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Baseoh's Shrek In The Backrooms  [LEVEL 4!]

Baseoh's Shrek In The Backrooms [LEVEL 4!]

A Roblox experience owned by Baseoh Games.

HorrorENShrekBackroomsHorror

Description (written by the developer; not a statement by this register)

Trying to recreate a game that I use to like when I was younger cuz why not. Game is in Beta so expect bugs and major changes. A Fangame Of Shrek In The Backrooms (Original game is by MonkeyMan Fan Club). Some Levels Are inspired by my older backrooms games. Get Badges To Get 100 coins! (1 badge gives you 100 coins). NOTE: The Purchasing Coins for robux can be a little bit glitchy sometimes so be wary of that (I think I fixed it).

Last updated by the developer 31 Jul 2025, 13:42 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
100,251
lifetime visits
59%
liked (32 👍 / 22 👎)
10,895
favourites (108.7 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Nuke Launcher(PERM)
1,500 R$
Admin Pass
1,000 R$
Perm Flamethrower
230 R$
Perm Shrek Gun!
170 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome75,983 · 0.00% win
Beat Level 1 Award · progression8,682 · 0.00% win
Beat Level 2 Award! · progression1,818 · 0.00% win
Join Group · social1,621 · 0.00% win
Play for 10 minutes · other1,403 · 0.00% win
Beat Level 3 Award · progression487 · 0.00% win
Escape The Basement · progression117 · 0.00% win
Play For 1 Hour · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.