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The History of Roblox - Virtual Worlds Museum™ Hub

The History of Roblox - Virtual Worlds Museum™ Hub

A Roblox experience owned by The Roblox Historical Preservation Society.

RoleplayENeducationalmuseumnostalgia

Description (written by the developer; not a statement by this register)

Discover Roblox History at the Museum! Step back in time and explore the vibrant legacy of Roblox in this exciting and educational museum experience. Marvel at an impressive collection of classic default Roblox houses, cars, models, tools, and more—all meticulously preserved and displayed for your enjoyment. Relive the nostalgia of the early days of Roblox, or delve into how life once thrived on the platform. Whether you're here to reminisce or to learn, this journey through Roblox history is one you won’t want to miss. Plan your visit today! This place also features facts about the Virtual Worlds Museum, other virtual worlds, other museums, and more. A great educational experience! Tags: classic, vintage, antique, old-fashioned, preservation, preserved, house, Happy Home, bricks, blocks, studs, cars, vehicles, starter, noob, player, guest, timeline, time travel, history, historical, 2000s Builders: Joshman601, and SEHU_ManyNames.

Last updated by the developer 4 Dec 2025, 11:48 UTC.

0
playing (measured 12 Aug 2026, 06:20 UTC)
8,746
lifetime visits
95%
liked (39 👍 / 2 👎)
85
favourites (9.7 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MUSEUM DONATION
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Visiting the Virtual Worlds Museum! · welcome1,982 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3795no change
17 Aug 2026, 12:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.