The History of Roblox - Virtual Worlds Museum™ Hub
A Roblox experience owned by The Roblox Historical Preservation Society.
RoleplayENeducationalmuseumnostalgia
Description (written by the developer; not a statement by this register)
Discover Roblox History at the Museum! Step back in time and explore the vibrant legacy of Roblox in this exciting and educational museum experience. Marvel at an impressive collection of classic default Roblox houses, cars, models, tools, and more—all meticulously preserved and displayed for your enjoyment. Relive the nostalgia of the early days of Roblox, or delve into how life once thrived on the platform. Whether you're here to reminisce or to learn, this journey through Roblox history is one you won’t want to miss. Plan your visit today! This place also features facts about the Virtual Worlds Museum, other virtual worlds, other museums, and more. A great educational experience! Tags: classic, vintage, antique, old-fashioned, preservation, preserved, house, Happy Home, bricks, blocks, studs, cars, vehicles, starter, noob, player, guest, timeline, time travel, history, historical, 2000s Builders: Joshman601, and SEHU_ManyNames.
Last updated by the developer 4 Dec 2025, 11:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 12:37 | 95 | no change |
| 17 Aug 2026, 12:37 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.