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🌙 Blue Wood Residential [📝STAFF APPS][BETA]

🌙 Blue Wood Residential [📝STAFF APPS][BETA]

A Roblox experience owned by Blue Wood Residential.

HorrorENdark academiasurvival horrorroleplay

Description (written by the developer; not a statement by this register)

Nestled deep in the Scottish Highlands Blue Wood Residential welcomes all prospective students. How to play: In this Roleplay Survival Horror game you have been sent to live at a dark academia inspired school in the cairngorms, during the day teachers and staff will guide you along your school day with meals and activities. Then at night, you will be brought to dorms where there is a hidden room with a concoction that you can drink allowing you to attack other players for 100 seconds, but be careful the effects can be infected to other players meaning instead of killing someone you might just create another monster.. - Game regularly updated & is currently in its late Alpha stage so expect gameplay mechanics to change semi-regularly and the occasional bug. Credits: Logo created by @LueurDeVie Art by @MlK3Yx Student uniforms by @m4lvol3nce Scripting, Ui, Building & Terrain by @chvrchmouse

Last updated by the developer 11 Aug 2026, 08:56 UTC.

0
playing (measured 12 Aug 2026, 04:00 UTC)
5,103
lifetime visits
88%
liked (37 👍 / 5 👎)
93
favourites (18.2 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Staff! Skip Applications (Read Description)
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blue Wood Residential welcomes you.. · welcome1,595 · 53.3% win
Nosferatu (Legacy) · other28 · 0.00% win
Meet the Head of Faculty 🌙 · social0 · 0.00% win
Meet the Game Artist! 🎨 · other0 · 0.00% win
Was there always a door there?... · secret0 · 0.00% win
Meet the Head of Entertainment 🎬 · social0 · 0.00% win
Meet the Head Master 🎓 · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:3188no change
17 Aug 2026, 22:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.