Amber Alert
A Roblox experience owned by TEZ Studios - Amber Alert.
HorrorENbackroomsjumpscaressurvival horror
Amber Alert is a horror experience created on 2025-04-20. It has recorded 77,996,064 lifetime visits and 468,748 favorites. Currently, 536 users are playing. The game holds an 89% like percentage. It supports PC, Mobile, and Xbox platforms. The description notes flashing lights and jumpscares as key features.
Description (written by the developer; not a statement by this register)
Every night, an Amber Alert is played on the TV. Do what it tells you, or there will be consequences... 🚨WARNING!🚨 ⚠️ ▸ WARNING: This game contains flashing lights and jumpscares! 🖥️📱 ▸ Supports PC & Mobile & XBOX 🎧 ▸ Headphones recommended FLASHING LIGHTS CAN HAPPEN ALOT ------------------------------------------------------ For the best experience. 📈 Turn on max graphics. 🎧 Use Headphones ------------------ Controls C - Crouch Shift / Lt - Run ------------------ 🌙 BACKROOMS UPDATE SUMMARY 🗺️ New Progression System • Unlock and travel through 5 unique levels every 10 Nights • Levels can be replayed once unlocked 🌎 Unique Level Events • Every map now has its own special gameplay events 🏢 Brand New Lobby • Completely redesigned lobby • New music, visuals, and performance improvements 🍎 Global Apple Event • Collect 1,000,000 Apples as a community • Unlock a FREE exclusive shotgun skin And MORE! Various bug fixes 🛠️ Tags (Ignore): Horror, Scary, Survival, Multiplayer
Last updated by the developer 10 Aug 2026, 03:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:33 | 593 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.