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{ UNDERTALE: ECHOES OF THE FALLEN: STRESS TEST }

{ UNDERTALE: ECHOES OF THE FALLEN: STRESS TEST }

A Roblox experience owned by SouIBound Studios.

OtherENstress testlobby previewincomplete

Description (written by the developer; not a statement by this register)

a game made by UTEF this is just stress test of what the lobby is looking like we are not done at all sadly lol UTEF https://www.roblox.com/communities/12647093/HEADGETALE-TEAM#!/about group icon by reagan

Last updated by the developer 12 Aug 2026, 00:22 UTC.

0
playing (measured 12 Aug 2026, 01:17 UTC)
1,429
lifetime visits
85%
liked (47 👍 / 8 👎)
106
favourites (74.2 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Im just making slop now
10,000,000 R$
1million
1,000,000 R$
Pay me
42,858 R$
Ur never affording this btw
14,286 R$
omg im killa killa
10,000 R$
5k
5,000 R$
3k
3,000 R$
2k
2,000 R$
Hali
1,858 R$
1k again
975 R$
Idk
300 R$
Sans Donation(100)
100 R$
Spare Some Money(20)
20 R$
5 cents
5 R$
2 cents
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boss of me · other26 · 0.00% win
Something Old · other19 · 0.00% win
Amends · other0 · 0.00% win
(*)Welcome To The Underground. · welcome0 · 0.00% win
But Nobody Came · secret0 · 0.00% win
Lv 99 · progression0 · 0.00% win
Graveyard Shift · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8519 August 2026 — 85 % liked29 August 2026 — 85 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 09:0485no change
19 Aug 2026, 08:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.