Eat Everyone
A Roblox experience owned by Note Studios.
SimulatorENevolutionpvpcustomization
Description (written by the developer; not a statement by this register)
👍 NEW CODES + UPDATE at 100 Likes! 💎 Use Code: "RELEASE" Eat, Grow, Survive, and Dominate! 🟢 Eat blobs around the map to grow bigger and stronger. ⚔️ Hunt smaller players while escaping giant opponents in fast-paced PvP action. 🚀 Collect boosts and potions to gain powerful advantages. 💸 Earn cash to unlock rare skins and customize your character. 🌟 Unique Features 🦘 Launch yourself across the map with Bounce Pads to escape danger or catch your next target. 💥 Blast across the arena using Cannons to travel quickly and surprise other players. 🗺️ Explore a map designed for fast movement, smart escapes, and exciting chases. 💾 Auto Save: Your progress saves automatically. (Size and Speed only last for one life.) ⭐ Like the game to unlock more updates!
Last updated by the developer 2 Jul 2026, 22:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 22:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.