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Policia Militar TGI Roleplay [BR]

Policia Militar TGI Roleplay [BR]

A Roblox experience owned by Equipe De Desenvolvimento TGI.

RoleplayPTmilitary roleplaycity lifepolice simulation

Policia Militar TGI Roleplay [BR] is a roleplay experience created on 2025-04-20. It has accumulated 588,928 lifetime visits and holds 384 favorites. The game maintains an 88% like percentage. Currently, zero users are playing. The experience focuses on military roleplay elements within a city setting.

Description (written by the developer; not a statement by this register)

🔑 Controles: [CTRL] Alternar câmera [SPACE] Pular [SHIFT] Correr [E] Interagir [C] Abaixar / Levantar 🕹️ Sobre o jogo: Viva uma experiência de cidade viva com missões, patrulhas, ocorrências dinâmicas e sistemas avançados de roleplay. Escolha sua função, evolua, participe de operações e eventos! 👨‍💻 Desenvolvido por: @KainagameTigrer Tags: roleplay, cidade, brasil, patrulha, operações, veículos, ação, simulação, rp, multiplayer

Last updated by the developer 29 Jul 2026, 05:42 UTC.

0
playing (measured 11 Aug 2026, 01:17 UTC)
588,928
lifetime visits
88%
liked (383 👍 / 54 👎)
385
favourites (0.7 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supervisor
999 R$
Staff
600 R$
Unban
200 R$
Remover ADV
200 R$
.50
200 R$
Barrete
120 R$
Elite
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TGI Roleplay · welcome49,456 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:4888no change
14 Aug 2026, 19:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.