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Wait In Line For Tralalero Tralala

Wait In Line For Tralalero Tralala

A Roblox experience owned by Pezdeblob Studios!.

SimulatorENline simulatorsocial simulationsabotage

Description (written by the developer; not a statement by this register)

👥 Massive Multiplayer Line Simulator Join a line of players, all waiting for their chance to see Tralalero Tralala. Feel Free to impede your friends abillities to meet the Shark. 🎮 Gameplay Features: ✔️ Realistic waiting mechanics – patience is key! ✔️ Dynamic crowd reactions – experience the excitement of those ahead of you! ✔️ Sabotage mechanics – Don't make enemies!

Last updated by the developer 5 May 2025, 15:31 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
410,218
lifetime visits
89%
liked (1,422 👍 / 173 👎)
33,855
favourites (82.5 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Save Cash
149 R$
2x Cash
99 R$
Auto Enter
99 R$
Auto Cut
79 R$
Rare Scroll
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Waited In Line For Tralalero Tralala · other318,838 · 0.00% win
You Met Tralalero Tralala · other12,025 · 0.00% win
Supporter · other578 · 0.00% win
Meet Tralalero Tralala 5 times · progression128 · 0.00% win
Meet Tralalero Tralala 10 times · other22 · 0.00% win
Speedrunner · progression17 · 0.00% win
Meet Tralalero Tralala 50 times · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.