[⭐UPD⭐] SGM: Melting Metal [ALPHA 1.0]
A Roblox experience owned by SMiLEWiLD.
ShooterENshooterstory-driveninspired-by-ultrakill
Description (written by the developer; not a statement by this register)
A high-speed shooter arena with social features — something you’ve probably been looking for (or maybe not, but you should definitely give it a try 😉). //Recommended: PC, graphics level 6+/10 ⭐️ A massive storyline, upcoming gameplay mechanics updates, and a wide range of new skins coming soon. Mobile controls and a trading system are planned for long-term development. ⭐️ //Almost all settings — including controls, camera, and crosshair — are fully customizable.// ⚙️ Default controls ⚙️: High Five – X Slide / Dropkick (in air) / Flinch (Dropkick to wall) – LeftCtrl Dash – LeftShift Inspect instrument – Y Drop instrument – G Unlock mouse – F Scroll character inventory – Mouse Wheel or numbers 1 to 6 Equip skin in inventory – Double tap 😎 Inspired by 😎: Pressure R.I.P 😞 Grace R.I.P 😞 Pizza Tower ULTRAKILL [EDITED] You cannot die in the matrix, just be formatted until you lose your original "self..." P.S. Don't try this at home P.S. No. 2 When I ask, I really mean it!
Last updated by the developer 17 Aug 2026, 08:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 17:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.