Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⭐UPD⭐] SGM: Melting Metal [ALPHA 1.0]

[⭐UPD⭐] SGM: Melting Metal [ALPHA 1.0]

A Roblox experience owned by SMiLEWiLD.

ShooterENshooterstory-driveninspired-by-ultrakill

Description (written by the developer; not a statement by this register)

A high-speed shooter arena with social features — something you’ve probably been looking for (or maybe not, but you should definitely give it a try 😉). //Recommended: PC, graphics level 6+/10 ⭐️ A massive storyline, upcoming gameplay mechanics updates, and a wide range of new skins coming soon. Mobile controls and a trading system are planned for long-term development. ⭐️ //Almost all settings — including controls, camera, and crosshair — are fully customizable.// ⚙️ Default controls ⚙️: High Five – X Slide / Dropkick (in air) / Flinch (Dropkick to wall) – LeftCtrl Dash – LeftShift Inspect instrument – Y Drop instrument – G Unlock mouse – F Scroll character inventory – Mouse Wheel or numbers 1 to 6 Equip skin in inventory – Double tap 😎 Inspired by 😎: Pressure R.I.P 😞 Grace R.I.P 😞 Pizza Tower ULTRAKILL [EDITED] You cannot die in the matrix, just be formatted until you lose your original "self..." P.S. Don't try this at home P.S. No. 2 When I ask, I really mean it!

Last updated by the developer 17 Aug 2026, 08:18 UTC.

0
playing (measured 20 Aug 2026, 17:20 UTC)
3,279
lifetime visits
91%
liked (30 👍 / 3 👎)
51
favourites (15.6 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Bestest · progression0 · 0.00% win
Death is illusion · progression0 · 0.00% win
Infinite Beats&Battle · welcome0 · 0.00% win
Screen Saver · collection0 · 0.00% win
Super Duper Cooooool · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919693.520 August 2026 — 96 % liked19 September 2026 — 91 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 17:2191-5
20 Aug 2026, 17:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.