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Obby But You Have a Sword

Obby But You Have a Sword

A Roblox experience owned by Sneaky's Empire.

ObbyENparkourcombatmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Obby But You Have a Sword! This obby has 50 stages. However, you have a sword with you the entire time to battle with other players. Make sure to like and favourite the game for future updates! Send any feedback in our Roblox group as we want to know how we can improve or what we have done well with. Follow @Sneakybooga: https://www.roblox.com/users/138838670/profile Join the group: https://www.roblox.com/communities/32570042/Sneakys-Empire#!/about Tags (ignore): easy , fun , obby , really fun , long , rainbow , super , popular , enjoy , mega , funny , noob , pro , jump , jumping , jumps, obstacles, Parkour , funny , Parkour Obby , Obstacle Course , challenge , challenging , extreme , ultimate , New , survive , survival , fighting, sword, sword fight, weapon

Last updated by the developer 6 May 2025, 14:19 UTC.

0
playing (measured 11 Aug 2026, 05:21 UTC)
1,445
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (2.8 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
49 R$
Godly Sword
49 R$
Golden Katana
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,060 · 0.00% win
You Finished! · progression18 · 0.00% win
You Bought a Sword! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.