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Glitch [FREE CODE OBBY] ROBUX PLS DONATE

Glitch [FREE CODE OBBY] ROBUX PLS DONATE

A Roblox experience owned by SuperNinjaGriffin's Fan Club!.

ObbyENobbyscamafk

Description (written by the developer; not a statement by this register)

Glitch [FREE CODE OBBY] ROBUX PLS DONATE 💸 is a game where you claim an booth and then pressing the + button on the Booth! ✨ This game uses real Robux ad you gain them by getting donated or just staying afk 💸 Gamepasses coming soon FREE VIP ADMIN ⭐ Please consider favoriting and liking the game, also join the group for future perks! https://www.roblox.com/communities/35891212/SuperNinjaGriffins-Fan-Club#!/about

Last updated by the developer 10 Oct 2025, 15:24 UTC.

0
playing (measured 12 Aug 2026, 21:05 UTC)
7,692
lifetime visits
98%
liked (41 👍 / 1 👎)
1,293
favourites (168.1 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

7 MULTIPLE ROBUX IN 0.5 SEC
699 R$
Boombox
99 R$
OWNER HEAD TAG
50 R$
Disguise mask
49 R$
Cloaking Device
49 R$
VIP
10 R$
VERIFIED
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,526 · 100.0% win
Donator · other460 · 0.00% win
WITNESS THE STARFALL · other108 · 0.00% win
WITNESS THE NUKE · progression104 · 100.0% win
WITNESS THE SMILE · other94 · 0.00% win
meet owner · other37 · 0.00% win
claim a both · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.