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Punch Tower 🥊

Punch Tower 🥊

A Roblox experience owned by Mxt Towers.

AdventureENparkourmultiplayertower climbing

Punch Tower 🥊 is an adventure experience created on 2025-04-20. It has accumulated 10,410,496 lifetime visits and 217,202 favorites. The title holds a 94% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🥊Welcome to Punch Tower🥊 🎁Play every day for secret rewards!! 🤩 Are you ready to climb the ultimate Punch Tower? 👊 Jump into a crazy tower full of fun parkour challenges, trolling, 2-player buttons, secret areas, hidden gloves, and so much more! Push others off, discover secrets, team up (or betray😈), And see how high you can go! ⭐ 💥 Parkour + Punch = Chaos! 🏆 Can you reach the top without getting trolled?

Last updated by the developer 20 Jul 2026, 07:04 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
10,410,496
lifetime visits
94%
liked (24,553 👍 / 1,677 👎)
217,196
favourites (20.9 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
799 R$
Laser Gun [ONE SHOT]
549 R$
Rainbow Punch
499 R$
Rainbow Carpet
399 R$
Gravity Coil
199 R$
Big Punch
199 R$
Fire Punch [OP]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,351,727 · 0.00% win
Helper · other1,616,318 · 0.00% win
Winner · progression51,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0494no change
23 Aug 2026, 20:0394no change
13 Aug 2026, 20:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.