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Troll Golden Tower ✋

Troll Golden Tower ✋

A Roblox experience owned by Mxt Towers.

ObbyENobstacle coursetroll gametower climb

Troll Golden Tower ✋ is an obby experience created on 2025-04-20. It has recorded 4,177,949 lifetime visits and 437,745 favorites. The game holds an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Troll Golden Tower! Can you really win the tower by avoiding the Golden slap? 😲 At the end of the Tower, there is a VIP zone ⭐ where you will get a lot of free items to play around with... If you enjoy this game, please give it a thumbs up 👍 and favorite ⭐ 🎉 Finish for a super surprise! 🎉 ✅ Group Name: Mxt Towers Join us here for rewards🎁: https://www.roblox.com/communities/35871554/Mxt-Towers#!/about

Last updated by the developer 10 Nov 2025, 20:51 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
4,177,949
lifetime visits
87%
liked (2,829 👍 / 407 👎)
437,731
favourites (104.8 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
799 R$
Laser Gun [ONE SHOT]
549 R$
Rainbow Slap
499 R$
Rainbow Carpet
399 R$
Gravity Coil
199 R$
BIG SLAP
199 R$
Fire Punch [OP]
99 R$
SPRINT [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,422,441 · 0.00% win
Helper · other2,291,852 · 0.00% win
Winner! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0587no change
14 Aug 2026, 03:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.