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Luck Simulator: REBORN

Luck Simulator: REBORN

A Roblox experience owned by Luck Simulator: REBORN.

SimulatorENsimulatorupgradecity exploration

Description (written by the developer; not a statement by this register)

Luck Simulator has been reborn, and is now better than ever. In this game. The goal is to reach luck 100. Buy upgrades, unlock features and explore the city along the way. This game is in alpha. Expect lots of features and mechanics to be added over time. Inspired by MikkelDevs's luck simulator.

Last updated by the developer 28 Jan 2026, 18:13 UTC.

0
playing (measured 22 Aug 2026, 09:21 UTC)
1,396
lifetime visits
88%
liked (14 👍 / 2 👎)
11
favourites (7.9 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$
2x Sacrifice Points
500 R$
2x Gems
500 R$
2x Tokens
500 R$
2x Prestige Points
500 R$
2x Capacity
400 R$
2x Better Luck
200 R$
2x Luck Gain
200 R$
2x Money
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Luck 1 · welcome212 · 0.00% win
Reach Luck 10 · progression56 · 0.00% win
Reach Luck 20 · progression26 · 0.00% win
Reach Luck 30 · progression21 · 0.00% win
Reach Luck 40 · progression6 · 0.00% win
Reach Luck 100 · collection2 · 0.00% win
Reach Luck 90 · progression2 · 0.00% win
Reach Luck 60 · progression2 · 0.00% win
Reach Luck 50 · progression2 · 0.00% win
Reach Luck 70 · progression2 · 0.00% win
Reach Luck 80 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.522 August 2026 — 87 % liked1 September 2026 — 88 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 09:2288+1
22 Aug 2026, 09:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.