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Steal or Die

Steal or Die

A Roblox experience owned by Cult's Project Storage.

Social & hangoutENHide and SeekStealthNPC Disguise

Description (written by the developer; not a statement by this register)

Steal or Die is a high-stakes hide-and-seek game where stealing is the key to survival without being caught. PLAY AS AN THIEF: Blend in with the crowd and mimic NPC behavior to avoid detection from the Seekers. PLAY AS A SEEKER: Hunt down real players hiding among the NPCs and eliminate them. You have 3 hearts, and failing to kill Collect coins to unlock powerful upgrades and new abilities! LEVELING UP: Receive awards for leveling up, which is awarded by playing rounds and earning XP. These rewards can include coins, boosts, tools, and skins. Tags: Hide and Seek, Hide N Seek, Stealth, Deception, Seekers vs Hiders, Hide & Seek Game, Disguise, NPC Inspired by: Hide or Die & Dingus Roblox Group: https://www.roblox.com/communities/17252314/Cults-Project-Storage#!/about

Last updated by the developer 14 Mar 2026, 18:05 UTC.

0
playing (measured 12 Aug 2026, 01:51 UTC)
3,957
lifetime visits
77%
liked (33 👍 / 10 👎)
38
favourites (9.6 per 1k visits)
20 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
399 R$
Double XP
399 R$
2x Voting Power
299 R$
Double Seeker Chance
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other2,678 · 0.00% win
Meet a Developer · social357 · 0.00% win
Lose · other111 · 0.00% win
Win a Game · progression106 · 0.00% win
Kill a NPC · other47 · 0.00% win
Catch a Player · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.