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😱 Shocking Tower

😱 Shocking Tower

A Roblox experience owned by Tower Mania Studio.

ObbyENdeceptionobstacle courseperception puzzle

Description (written by the developer; not a statement by this register)

In this game every obstacle plays mind games with you. Invisible platforms? They're solid. Vanishing paths? They never actually disappear. Every step challenges your instincts as you navigate deceptive obstacles that defy logic. Can you adapt to this twisted reality and make it to the top, or will your expectations lead you astray? Step in, challenge your perception, and conquer the impossible! Join the Tower Mania Studio community for VIP room access and other benefits! Don’t forget to Like and Follow! 🍎 🛠️ Server Shutdown = Update 🛠️ If you find any bugs, report them to the community walls so our developers can fix them as soon as possible! 🎮

Last updated by the developer 7 Nov 2025, 03:56 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
363,866
lifetime visits
92%
liked (245 👍 / 21 👎)
33,977
favourites (93.4 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
199 R$
Golden Coil
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome284,937 · 100.0% win
Finished · progression11,644 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked4 September 2026 — 92 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:4792no change
14 Aug 2026, 23:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.