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Grow a Flower🌷

Grow a Flower🌷

A Roblox experience owned by Grow a Bloom.

Fighting & PvPENfarmingidlegarden

Grow a Flower🌷 is a Roblox experience categorized under fighting-pvp, created on April 21, 2025. The game has accumulated 677,080 lifetime visits and 7,129 favorites. It maintains a 93% like percentage. Currently, zero players are active. The experience features idle mechanics and offline growth capabilities.

Description (written by the developer; not a statement by this register)

🌻Welcome to Grow a Flower💐 Buy seeds when the shop restocks, plant them in your garden, and watch them burst into blossoms! Grow a bee hive to enhance your flowers, harvest your crops, earn rewards, and flex your rarest blooms and finds with friends! [How To Plant] • Equip the seed you want to plant! • Click on a brown plot in your garden to place it! • Wait and watch as it begins to bloom! • Once it’s fully grown, harvest the blossoms and collect your rewards! Remember, your garden keeps blooming even while you're offline! 🌸 Inspired by "Grow a Garden🍅" Tags: Idle game, Grows offline, Farming, Flowers, Fun with friends, Grow flowers, Grow a.

Last updated by the developer 30 Jul 2026, 20:39 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
677,080
lifetime visits
93%
liked (2,139 👍 / 152 👎)
7,129
favourites (10.5 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

M ¡ other377,531 ¡ 0.00% win
O ¡ other377,352 ¡ 0.00% win
O ¡ other377,155 ¡ 0.00% win
L ¡ other377,013 ¡ 0.00% win
B ¡ other376,767 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4593no change
14 Aug 2026, 18:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.