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Be a Italian Brainrot

Be a Italian Brainrot

A Roblox experience owned by Italian brainrot racing.

SimulatorENbrainroteatingskins

Be a Italian Brainrot is a simulator experience created on April 21, 2025. The game has accumulated 32,296,292 lifetime visits and 3,892,830 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

In Be a Italian Brainrot, you'll take control of an out-of-this-world Italian Brainrot character, gobbling up all the food you can find to grow bigger and stronger. But beware – other players are out to eat YOU! 🍔Eat everything🍔 🏃Devour other players🏃 👔Unlock quirky skins👔 Race to feast on the food scattered across the map, and become the biggest and baddest Brainrot in the game. Join our group and like our game pls!

Last updated by the developer 27 Nov 2025, 09:24 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
32,296,292
lifetime visits
90%
liked (15,156 👍 / 1,663 👎)
3,892,626
favourites (120.5 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revival at 100% muscle
3,999 R$
ColorfulRhythm
2,999 R$
Aura hell
1,999 R$
Aura_christmas
1,999 R$
Bombardiere Lucertola
999 R$
Aura_Snow
999 R$
Aura_Graffiti
999 R$
Aura_Love
999 R$
Aura_Light
799 R$
Elemental Dreamland
799 R$
VIP
699 R$
Aura PurpleFire
499 R$
Aura RedFire
499 R$
SizeX2
199 R$
Aura Blood
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3090no change
23 Aug 2026, 15:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.