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IQ Obby: Fanmade (Sun GOD UPDATE!!! 25 UNDEC)

IQ Obby: Fanmade (Sun GOD UPDATE!!! 25 UNDEC)

A Roblox experience owned by Obby Mechanix.

ObbyENintelligencefanmadebadge rewards

Description (written by the developer; not a statement by this register)

BOIII you think you smart and tuff? do obbies that require intelligence and decision making to get trophies..... once earned a badge, rejoin to get the tools Both R6/R15 All credits go to NCraft. Higher IQ's, the Higher demand of the trophy/medal

Last updated by the developer 1 Oct 2025, 08:58 UTC.

0
playing (measured 15 Aug 2026, 18:16 UTC)
2,727
lifetime visits
83%
liked (15 👍 / 3 👎)
11
favourites (4.0 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

IQ 1 Trigintillion
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

IQ 250 · other650 · 0.00% win
IQ 1K Trophy · progression613 · 0.00% win
IQ 2K Trophy · other513 · 0.00% win
1K Visits · other450 · 0.00% win
IQ 25K Trophy · other442 · 0.00% win
IQ 1.5K Trophy · other423 · 0.00% win
IQ 10K Trophy · other355 · 0.00% win
IQ 250,000 · other146 · 0.00% win
IQ 100,000 · collection128 · 0.00% win
IQ 45K · other127 · 0.00% win
IQ 300,000 · collection92 · 0.00% win
IQ 1 Million · collection69 · 0.00% win
IQ 500,000 · collection63 · 0.00% win
IQ Broken Billion · other35 · 0.00% win
IQ 25 Octillion · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.