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Gem Clicker

Gem Clicker

A Roblox experience owned by Ulterior Entertainment.

Clicker & idleENclickerbadgessimple

Description (written by the developer; not a statement by this register)

Some random game i made in a few hours Play this game if you want the badges or something I will add more badges eventually

Last updated by the developer 27 Apr 2025, 06:01 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
285
lifetime visits
100%
liked (15 👍 / 0 👎)
4
favourites (14.0 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Swag Donation B)
10,000 R$
Giga Donation O_O
1,000 R$
Big Donation :O
100 R$
Small Donation :)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Gem Clicker · welcome203 · 0.00% win
Bought Clicker · collection154 · 0.00% win
Bought Grandpa · collection139 · 0.00% win
Bought Mineshaft · collection99 · 0.00% win
1,000 Gems · collection81 · 0.00% win
Bought Factory · collection39 · 0.00% win
Bought Supply Base · collection35 · 0.00% win
Bought Cortex Miner · collection31 · 0.00% win
100,000 Gems! · progression25 · 0.00% win
1,000,000 Gems! · progression22 · 0.00% win
100,000,000 Gems! · collection12 · 0.00% win
1,000,000,000 Gems! · collection7 · 0.00% win
10 Clickers · collection5 · 0.00% win
10 Grandpas · collection5 · 0.00% win
10 Mineshafts · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.