Memphis, Egypt V.2
A Roblox experience owned by Project Egypt.
RoleplayENAncient EgyptCity BuildingRoleplay
Description (written by the developer; not a statement by this register)
Memphis, V.2 – Heart of Eternal Majesty Project Egypt: The Reign of Kheperkare Atumemhat Welcome to Memphis, the throne of the living god, capital of the Two Lands, and the sacred seat of Pharaoh Kheperkare Atumemhat. In this latest vision—Memphis, V.2—the city has been reborn in majesty, reflecting the divine transformation of the kingdom under the rule of the Son of Ra. The Living City Beyond the walls stretch vibrant gardens, villas of nobles, temple precincts, markets, and workshops. Statues of gods and kings line the avenues. Palms sway beside glistening pools. The air is thick with incense, and the songs of priests echo from dawn to dusk. A City of the Divine and the Mortal Memphis V.2 is not only a seat of royal dominion—it is a spiritual metropolis, where the past and the afterlife intermingle with daily life. Citizens gather during holy processions, pilgrims flock to the shrines, and tales of the Pharaoh’s healing touch in distant Siwa pass from mouth to mouth as legend.
Last updated by the developer 15 Aug 2026, 06:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 12:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.