Brainrot Rails - BECOME A BRAINROT! 🦈
A Roblox experience owned by Nöshi.
SurvivalENBrainrot memesTrain survivalCreature collection
Brainrot Rails - BECOME A BRAINROT! 🦈 is a survival experience created on 2025-04-21. The game has recorded 12,238,052 lifetime visits and 949,591 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The description references an epidemic narrative and specific meme-inspired characters within an Italy setting.
Description (written by the developer; not a statement by this register)
In 2025, the world collapsed into chaos, overrun by strange creatures, triggering the "Brainrot" epidemic. 🧠 Escape across a crazy, colorful Italy aboard the unstoppable TrainLaleroLariri! 🚂 BATTLE, COLLECT AND BE A, Legendary Brainrots like: Tralalero Tralala 🦈 Thung Thung Sahur 🥁 Bombardiro Crocodilo 🐊💣 Lirili Larila 🐘 Chimpanzini Bananini 🍌 Inspired by Dead Rails and powered by the chaotic energy of Brainrot memes. tags : Dead Rails, Brainrot Evolution, Brainrot, Brainrot Meme, Steal a brainrot, Brainrot Train, Brainrot Rails [UPDATE V5] - Brainrotficator! (become a brainrots!) - Improved balance and difficulty - General improvements - Optimization improvements - Bugs Fixeds
Last updated by the developer 24 Apr 2026, 01:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:04 | 83 | no change |
| 13 Aug 2026, 19:01 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.