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CROSSFADE VR [ALPHA]

CROSSFADE VR [ALPHA]

A Roblox experience owned by LightArc Interactive.

ShooterENVRFPSAlpha

CROSSFADE VR [ALPHA] is a shooter experience created on 2025-04-21. It currently has 73 players, 651,390 lifetime visits, an 84% like percentage, and 8,333 favorites. The game requires a VR headset and is in its alpha development stage.

Description (written by the developer; not a statement by this register)

CROSSFADE VR is currently in its alpha development stage, many things might break, seem unpolished or change. To see the latest updates, report a bug, or appeal a ban, join the community server CROSSFADE VR requires a VR headset, as flatscreen mode is discontinued and unavailable. Controls: Triggers - Activate item, fire, punch, grab slide Grip - Grab item, mag, grab ledge Eject magazine - B and Y button Left stick - Movement Right stick down - Open chat Right stick up - Open menu Right stick left / right - Snap turn Right stick press - Jump Grab new mag: Press grip while your hand is by your left or shoulder Take magazine from gun: Hold trigger, move hand over mag, then press the grip button Slide: Sprint at full speed, put hand under the torso, then crouch Running / Sprint: Swing your arms back and forth while moving Ledge grab: Put your hand near a ledge press and hold the grip button Best experienced on PCVR or Quest 3/3S

Last updated by the developer 6 Aug 2026, 21:01 UTC.

73
playing (measured 11 Aug 2026, 04:05 UTC)
651,390
lifetime visits
83%
liked (1,538 👍 / 323 👎)
8,895
favourites (13.7 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0558first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Silver
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VR Player · other150,060 · 60.5% win
Community Service · other29,888 · 13.7% win
Speedster · other18,006 · 9.1% win
Medallist · other5,394 · 1.6% win
Cliffhanger · other4,221 · 2.4% win
Deadeye Toss · other3,826 · 3.0% win
Gunslinger · other2,931 · 1.8% win
Cash Grab · other2,663 · 0.70% win
Fistful Rage · other2,264 · 1.2% win
Range Certified · other2,178 · 1.2% win
To The Sky · progression1,657 · 0.40% win
Direct Hit · other856 · 0.50% win
Tag-Man · other739 · 0.40% win
Baller · other586 · 0.30% win
Collateral Damage · other564 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:5183-1
14 Aug 2026, 19:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.