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CROSSFADE VR [ALPHA]

CROSSFADE VR [ALPHA]

A Roblox experience owned by LightArc Interactive.

ShooterENVRFPSAlpha

CROSSFADE VR [ALPHA] is a shooter experience created on 2025-04-21. It currently has 73 players, 651,390 lifetime visits, an 84% like percentage, and 8,333 favorites. The game requires a VR headset and is in its alpha development stage.

Description (written by the developer; not a statement by this register)

CROSSFADE VR is currently in its alpha development stage, many things might break, seem unpolished or change. To see the latest updates, report a bug, or appeal a ban, join the community server CROSSFADE VR requires a VR headset, as flatscreen mode is discontinued and unavailable. Controls: Triggers - Activate item, fire, punch, grab slide Grip - Grab item, mag, grab ledge Eject magazine - B and Y button Left stick - Movement Right stick down - Open chat Right stick up - Open menu Right stick left / right - Snap turn Right stick press - Jump Grab new mag: Press grip while your hand is by your left or shoulder Take magazine from gun: Hold trigger, move hand over mag, then press the grip button Slide: Sprint at full speed, put hand under the torso, then crouch Running / Sprint: Swing your arms back and forth while moving Ledge grab: Put your hand near a ledge press and hold the grip button Best experienced on PCVR or Quest 3/3S

Last updated by the developer 6 Aug 2026, 21:01 UTC.

73
playing (measured 11 Aug 2026, 04:05 UTC)
651,390
lifetime visits
81%
liked (2,318 👍 / 532 👎)
12,129
favourites (18.6 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0558first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 0

Descriptors: Blood (Light/Unrealistic), Violence (Repeated/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2X Silver
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VR Player · other226,782 · 39.7% win
Community Service · other46,326 · 8.8% win
Speedster · other27,813 · 6.0% win
Medallist · other9,741 · 6.0% win
Cliffhanger · other7,417 · 1.1% win
Deadeye Toss · other6,502 · 1.9% win
Gunslinger · other5,398 · 0.90% win
Range Certified · other4,029 · 0.00% win
Cash Grab · other4,021 · 1.1% win
Fistful Rage · other3,588 · 0.10% win
To The Sky · progression2,503 · 0.70% win
Unfinished Business · other1,845 · 5.0% win
Gunsmith · other1,805 · 4.2% win
Baller · other1,530 · 0.50% win
Tag-Man · other1,480 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.514 August 2026 — 84 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 81 % liked2 November 2026 — 82 % liked12 November 2026 — 81 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 22:3181-1
2 Nov 2026, 22:2182+1
23 Oct 2026, 22:2081-1
13 Oct 2026, 22:1982no change
3 Oct 2026, 22:1882no change
23 Sept 2026, 22:1782no change
13 Sept 2026, 21:0682-1
3 Sept 2026, 21:0283no change
24 Aug 2026, 19:5183-1
14 Aug 2026, 19:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.