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Slap Battles But Random✨

Slap Battles But Random✨

A Roblox experience owned by Tree's Community.

Fighting & PvPENPVP combatweapon collectionarena fighting

Description (written by the developer; not a statement by this register)

✨Enter the ARENA and fight with RANDOM, CRAZY WEAPONS!✨ Every round gives you a new melee or ranged weapon — from bananas to bazookas! Battle other players in fast-paced PVP combat, collect every weapon you use, and work toward completing your ultimate Weapon Index! Smack, blast, and outplay your enemies in this over-the-top fighting game packed with abilities, chaos, and pure fun! ❗Game updates have slowed Inspired by Slap Battles and Item Asylum (formerly Crazy Combat) v1.5

Last updated by the developer 29 Apr 2026, 13:33 UTC.

0
playing (measured 13 Aug 2026, 02:22 UTC)
62,745
lifetime visits
72%
liked (26 👍 / 10 👎)
76
favourites (1.2 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
149 R$
VIP
99 R$
Shutdown
75 R$
Long Fart
49 R$
Starterpack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,193 · 0.00% win
Get to vulcano island · progression4 · 0.00% win
Campfire · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697270.515 August 2026 — 69 % liked24 October 2026 — 72 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:0572+3
15 Aug 2026, 15:3669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.