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[NEW] Escape Room 6 ✨

[NEW] Escape Room 6 ✨

A Roblox experience owned by WreckItVerse.

PuzzleENhorrorpuzzle-solvingmultiplayer

[NEW] Escape Room 6 ✨ is a puzzle experience created on 2025-04-21. It supports up to six players. The game has recorded 9,982,657 lifetime visits and 43,987 favorites. Currently, 77 users are playing. The title holds a 74% like percentage. It features randomized codes and saves player progress.

Description (written by the developer; not a statement by this register)

💡 Welcome to Escape Room! [NEW] 💡 [Up to 6 Players] ⚠️TW: May contain horror elements including jumpscares and loud noises. Welcome to Escape Room 6.... 🔎✨ - The latest game in the Escape Room Series! - BRAND new puzzles! ✨🧩 - All-time and Daily Escape Leaderboards 🏆 - Randomized codes every single play through🎮 - Lots of NEW rooms to explore and have fun with your friends! - Your progress saves! You are locked inside of a room, not knowing how or when you got there, or where you are. Escape each room by solving puzzles, while strange things await you behind each door. 🔓Solve the puzzles and escape by yourself or with your friends 🧠Some puzzles will require you to use your intuition 💎Explore a range of different rooms, crafted to test your abilities ⚡There are currently 50 rooms in the Escape Room Make sure you give the game a 👍 THUMBS UP and a ⭐ FAVOURITE if you enjoy it so we know you want more :) Tags: Escape Room, Escape, Room, Fun, Mystery, Puzzle

Last updated by the developer 23 Jun 2026, 00:22 UTC.

77
playing (measured 10 Aug 2026, 20:07 UTC)
9,982,657
lifetime visits
74%
liked (2,013 👍 / 699 👎)
47,020
favourites (4.7 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:07167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [🔥]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,732,843 · 100.0% win
Escape Room 1 · progression5,517,158 · 100.0% win
Escape Room 2 · progression4,854,348 · 100.0% win
Escape Room 3 · progression4,583,812 · 100.0% win
Escape Room 4 · progression4,441,485 · 100.0% win
Escape Room 5 · progression4,321,187 · 100.0% win
Escape Room 6 · progression4,232,752 · 100.0% win
Escape Room 7 · progression3,746,945 · 100.0% win
Escape Room 8 · progression3,481,867 · 100.0% win
Escape Room 9 · progression3,411,050 · 100.0% win
Escape Room 10 · progression3,119,029 · 100.0% win
Escape Room 11 · progression2,943,451 · 95.2% win
Escape Room 12 · progression2,838,763 · 91.6% win
Escape Room 13 · progression2,559,652 · 80.2% win
Escape Room 14 · progression2,487,528 · 78.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:3374no change
12 Oct 2026, 20:3274no change
2 Oct 2026, 20:3174no change
22 Sept 2026, 20:3074no change
12 Sept 2026, 20:2374no change
2 Sept 2026, 20:2274no change
23 Aug 2026, 20:2274no change
13 Aug 2026, 20:2174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.